Temporal Resonance ArrayDESIGN.md alpha

Temporal Resonance Background Effect is designed for delivering a visual treatment or immersive background effect. Key features include atmospheric visuals, motion depth, and flexible presentation layering. It is suitable for visual-first pages, motion studies, and atmospheric hero treatments.

primary#FF7E00
secondary#000000
accent#00F0FF
surface#1A1C23
Headline
Aa
Search
Body
Aa
Label
Aa
Label

Color Palette

Typography

display-lgInter · 64px · Medium

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

body-mdGreat Vibes · 16px · Regular

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

label-mdSpace Mono · 12px · SemiBold

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

Corner Radius

32px
32px
9999px

Spacing

Base: 8px
8px
16px
24px
80px

Temporal Resonance Background Effect is designed for delivering a visual treatment or immersive background effect. Key features include atmospheric visuals, motion depth, and flexible presentation layering. It is suitable for visual-first pages, motion studies, and atmospheric hero treatments.

Components

Cards

Card Title

Sample body text for the card component.

Buttons

Do's & Don'ts

Do

Preserve the first viewport signal, focal object, and visual density
Keep buttons, cards, and badges aligned to the same radius and border language

Don't

Do not flatten the source into a generic card grid
Do not swap the color mode unless the source clearly supports it
Composition

Use the attached HTML reference as the source of truth. Preserve the visible hierarchy, first-screen composition, section rhythm, density, and interaction tone before adapting copy or content.

Key visible headings include: Resonance Matrix; TEMPORAL SHIFT.

Motion

Preserve existing motion cues such as masked reveals, staggered entrance, hover lift, scroll-triggered transitions, and ambient movement. Keep easing smooth and restrained.

WebGL & Effects

If the source includes canvas, WebGL, Three.js, gradients, particles, or atmospheric effects, rebuild them as supporting layers behind the content. Keep effects performant, responsive, and secondary to the interface.

Guardrails

Do not flatten the source into a generic card grid.

Do not swap the color mode unless the source clearly supports it.

Preserve the first viewport signal, focal object, and visual density.

Keep buttons, cards, and badges aligned to the same radius and border language.

Download .md

License MIT
Uploaded 3 weeks ago
Version v1
File size 3.8 KB
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Copies 0

Use with MCP

Using designmd mcp, download the design system https://designmd.ai/brunopetrovic/temporal-resonance-array and implement it in my code

Don't have the MCP? Install it here