AuraCore — Spatial Visualization SystemDESIGN.md alpha

Auracore Spatial Dashboard Section is designed for demonstrating application workflows and interface hierarchy. Key features include clear information density, modular panels, and interface rhythm. It is suitable for product showcases, admin panels, and analytics experiences.

primary#00E5FF
secondary#050507
accent#0077FF
surface#1A1A1A
Headline
Aa
Search
Body
Aa
Label
Aa
Label

Color Palette

Typography

display-lgInter · 64px · Medium

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

body-mdInter · 16px · Regular

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

label-mdJetBrains Mono · 12px · SemiBold

Every letter tells a story worth reading, and every typeface gives that story a new voice waiting to be heard.

Corner Radius

8px
8px
9999px

Spacing

Base: 8px
8px
16px
24px
80px

Auracore Spatial Dashboard Section is designed for demonstrating application workflows and interface hierarchy. Key features include clear information density, modular panels, and interface rhythm. It is suitable for product showcases, admin panels, and analytics experiences.

Components

Cards

Card Title

Sample body text for the card component.

Buttons

Do's & Don'ts

Don't

Do not flatten the source into a generic card grid.
Do not swap the color mode unless the source clearly supports it.
Preserve the first viewport signal, focal object, and visual density.
Keep buttons, cards, and badges aligned to the same radius and border language.
Composition

Use the attached HTML reference as the source of truth. Preserve the visible hierarchy, first-screen composition, section rhythm, density, and interaction tone before adapting copy or content.

Key visible headings include: Map the Architecture of Your Data..

Motion

Preserve existing motion cues such as masked reveals, staggered entrance, hover lift, scroll-triggered transitions, and ambient movement. Keep easing smooth and restrained.

WebGL & Effects

If the source includes canvas, WebGL, Three.js, gradients, particles, or atmospheric effects, rebuild them as supporting layers behind the content. Keep effects performant, responsive, and secondary to the interface.

Guardrails

Do not flatten the source into a generic card grid.

Do not swap the color mode unless the source clearly supports it.

Preserve the first viewport signal, focal object, and visual density.

Keep buttons, cards, and badges aligned to the same radius and border language.

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Use with MCP

Using designmd mcp, download the design system https://designmd.ai/brunopetrovic/auracore-spatial-visualization-system and implement it in my code

Don't have the MCP? Install it here